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About Me

​​​Gaming has always been a substantial part of my life. Throughout the countless hours of playtime, no matter the genre or theme, I have always been interested in the way the mechanics of games work, and how they tie in to improve the player's experience.

 

I downloaded Unity for the first time in 2016, and I've been unable to last 24 hours since without wanting to concept unique and interesting game mechanics or to create game prototypes and systems.

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My game development abilities have increased beyond my expectations since my journey began. I've worked on projects of all genres, experimented with some of the most complex features I could come up with, and I'm now in the process of pursuing commercial projects.

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Experience

Self Taught Unity Developer for 2 Years Prior to University.

(2016 - 2018)

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3 Years Studying - BA(Hons) Game Development: Programming at the Games Academy, Falmouth University.

1st Year - Lead Programmer for 'Unknown Studios'

2nd Year - Lead Programmer for 'Up 'n' Atom'

3rd Year - Lead Programmer and Version Control Manager for 'Doghouse Games'

(2018-2021)

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3 Years Experience with Version Control and the Agile Product Lifecycle

A large focus of the course at the Games Academy (2018-2021)

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Constant Experimentation in Other Game Development Specialisms.

HDRP and URP Integration, Blender (Modelling and Animation), Pixel Art and Animation, VFX and Shaders, Graphic Design, Gameplay Design, and Level Design.

(2018 - Present)

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